

- #Vigil under seige destroy trebs how to
- #Vigil under seige destroy trebs drivers
- #Vigil under seige destroy trebs upgrade
a load of siege rams (if your civ can upgrade too them that is) taking down a castle requires more micro management and skill then unpacking 4 trebs miles away and letting them auto destroy the building) - however, those are just my own personal feelings and I respect other people's right to their opinions too hence why giving the host the option to make these choices is probably best all round. Sure I don't approve of Trebs myself due to my personal feelings on what is skill and what isn't (e.g. The 10 new prestige levels for each operator provide more incentive for players to grind. I have gotten to the part where the catapults get rebuilt and I am trying to destroy the Orrian catapults.
#Vigil under seige destroy trebs drivers
Good Drivers Can Save 900/year on their Car insurance. Vigil is an excellent operator with the ability to hide from enemies, so expect a tricky new battle. I am stuck on the Vigil Under Siege story mission.
#Vigil under seige destroy trebs how to
I am merely asking that the host is empowered with the option to disable them if he/she wishes before the game starts. In this video, DeJaySan goes over how to play vigil, the phantom of siege. Once you kill the army the trebs will die.

Also don’t have the cav player try to snipe the trebs. Your archers will essentially be hitting them for free. Then the cav and archer will engage once the rams get close. I am not asking for any units to be removed from the game. Trebs and skirms only do 1 damage to them and they’ll soak up a lot of halb hits too. Well in general i don’t want to nerf the Mangudai in all sides, but i really think their bonus vs siege shouldn’t access to trebouchets, they are super strong and can ez snipe your trebs and kill them so fast, it is not a fair fight at all. However, Ryan Ramsey, who was the captain of the nuclear submarine HMS Turbulent between 20, has claimed real-life submarines are even more cramped than the imagined one you see in Vigil. And those are not bad ideas either.įar better to have the options available to the host to turn off certain things rather than rely on people observing the game description e.g."NO TURKS NO BOMBARD TOWERS NO KOREA NO RUSH FOR 400 DAYS!!!!!1111ONEONE"Īlways made me laugh when I saw those kind of messages on the Zone and they've recently reappeared in the lobbies for the HD version.Īnyway, back to the main point - I am not saying that a particular unit (trebs in this case) are overpowered or not. I really find this unit is strong enough with it’s rapid fire and mobility, and their bonus vs siege is really tough. the martelo mercenary make the 'destroy large siege engine' almost impossible. The might be the OPs particular bugbear, but other players will have their bugbears - some players migh say "I hate cannons" can we have a tick box for them? Or walls or castles? etc. Out of all the units why should these been singled out? Sure they can be devastating, but they are also expensive and very slow and vunerable to attack.

Originally posted by aflashman:A tick box preventing players from using trebuchets sounds a bit arbitrary.
